Hello again, it me and the following Sunday blog is going to be about bad ergonomics examples mostly from console playing.

I have been playing on console since first class so I have pretty much experience. There are two constructions that I think we need to talk about. At the beginning of this market vendors tried to show everything they had. It led to the same very bad design controller or the idea preceded its age. I cannot remember which birthday of mine was that when I got a very special present it was a controller to my Playstation. Its name is Jogoc. It has a very weird design because it has a steering wheel in the middle of the device. Its purpose was to drive more precisely in the racing games than the traditional controller. For obvious reasons it did not live up to expectations. Let’s move on to the next example which is called Soul controller. It was designed for samurai games. I would try that again with the ghost of tushima for sure, of course with some updated gyroscope and such. It was basically a controller which has a sword shape because of the shape of the user interface. I mean buttons have to be placed at very weird places which makes the device very uncomfortable. It is very good for something which would have been released years later. When gyroscope and motion control is wildly spared. As I have already mentioned, in the 2000s when they released a controller every second week they tried to show something new but mostly they just came up with some very bad shape controllers with weird bottoms. To be honest a little piece of mine is missing these days.
I hope you enjoyed my weekly blog meeting next Sunday.

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